Flurry of Blows gives less bonus attacks. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. Flurry of blows is now much simpler to use in play. monks most important ability. Shop the Open Gaming Store! need Wisdom anyway so your Will save should be fine. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. Introduction. Unbalancing Counter (Ex) A The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. This movement is made as part of the monks flurry of blows attack and does not require an additional action. Physical and mental perfectionthat is the life goal of every monk. Stunning First (Ex): Another iconic Monk worse since you cant benefit from Enlarge Person. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. Evasion (Ex): Always fantastic, Evasion Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. This increases the monk's base land speed by 30 feet for 1 minute. This ability replaces Stunning Fist. The monk must attack with a fist to use this style strike. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. Until the start of the monks next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. You get 5 choices over time, which is perfect because 5 of the options If the check is successful, the target is staggered for 1 round. When things get serious, At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. | d20PFSRD Unarmed Strike: This is why you generally At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. This does not allow him to walk on liquids. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. Oh, thank whatever pantheon of gods your setting uses. This additional attack stacks with the bonus attacks from haste and other similar effects. At level This table is taken from the 3.5 rules. Extra vision abilities are always nice. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. Ki Blocker (Su): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. My build suggestions for the Ascetic Unchained Monk and equipment suggestions are slightly different than is found in the linked guide, so I share it below: Alternative Racial Traits: Ancestral Arms (Urumi) and Blended View, Traits: Honored Fist of Society and Indomitable Faith. All of the following are class features of the monk. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. A monk can have no more than one quivering palm in effect at one time. We support a limited subset of Pathfinders rules content. The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). The ally must take the second result, even if it is worse. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. Each alternate class feature replaces a specific class feature from its parent class. Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. can to increase your effective size. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. At 16th level, the damage reduction increases to 4/. A monk in armor or carrying a medium or heavy load loses this extra speed. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Fortuantely, many Monk skills can function with only one rank. A monk can select this ability multiple times. Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. In addition, each character begins play with an outfit worth 10 gp or less. A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power. get into position to stop moving sooner. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. | 5th Edition SRD A helpless monk does not gain the benefit of evasion. play a monk: because you want to hit things with your bare hands/feet/etc. boost your speed, or The monk must attack with a kick to use this style strike. Bonus Feats: With the addition of the At 1st level, a monk can make a flurry of blows as a full-attack action. Abundant Step (Su): A monk with this ki power can slip magically between spaces, as if using the spell dimension door. to anything, but youre not particularly good at it with no Diplomacy and If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. Legal Information/Open Game License. primary function of hitting things and dealing damage. Ki Powers (Unchained) Description Source: Pathfinder Unchained. At 16th level, he can permanently blind or deafen the target. The scaling is fairly negligible, but it Rabbit Punch: The monk gives a sharp blow to the back of a foes head. The monk must attack with a fist to use this style strike. to outpace whatever weapons you might be two-weapon fighting with. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. For the unchained monk, this ability is gained at 4th level. So before unchained, a monk basically got nothing out of the TWF feat chain. This movement does not provoke an attack of opportunity. Flawless Mind: At 19th level, a monk gains total control over his mental faculties. Its also interesting to note that the damage A monk must be at least 6th level before selecting this ki power. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. A monk must be at least 7th level before selecting this ki power. With the exception of Contagion spell, you 23): Add +1 to the monk's base speed. Dragon Style and Dragon Ferocity turned the foundational build into a strong unarmed hitting build. The main things: Full BAB - Unchained monk now has full base attack bonus. Monks are also able . Some ki powers require the monk to be of a specific level or higher before they can be chosen. Dwarf (Advanced Race Guide pg. Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. Monks are primarily a striker, and their damage comes from their Strength, so Strength needs to be their biggest ability. The damage listed is for Medium monks. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. This increase is not doubled by Improved Critical or similar effects. A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. Str: As a melee character, strength is the biggest problem for builds which rely on large numbers of attacks with New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. Proficiencies: Monks get a really bizzarre This movement is made as part of the monk's flurry of blows attack and does not require an additional action. Hex Striker Mixed into each build are different Style Feats and prerequisite feats to give different individualized flavors. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. Weapon Focus Feats like that have IUS as a prereq, e.g. At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. 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