For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. The limitation of this work is that it is not positional. 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. I suspect they will be fine for last years game but I haven't tested it. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. This gives a sense of the value of each attribute for each position. Detailed information about each role. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Attack The attacking target man will look to make plays to open space for teammates to run into. thepunisher23 said: hello, can your new file be used on genie scout 21? For a better experience, please enable JavaScript in your browser before proceeding. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. 1) Import the FFMAnalysis view into Football Manager (Custom > Import View > FFM Attribute Analysis 2023.fmf) 2) Press CTRL + P and save as a web page in your preferred location. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. The first observation is that you need to balance the ratings files. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. Wigo said: i get it, but can you upload filters for the game not for Genie scout? He did a huge post about it on the Korean FM forum. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Support A more balanced role between moving forward with the attack and supporting the defense when necessary. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. Cover Will drop a touch deeper to sweep up any long balls. Copyright 2004-2022 fmscout.com. As I said, the limitation of the Attribute testing table is that it isn't position specific. We are always looking for quality content creators, capable of producing insightful articles. Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. for example check shane lavery in blackpool! This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). These attributes are not always easily identifiable. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. These files seem to be able to be used across games. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? At some stage I intend to complete last years save. I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. Contents. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. Defend Majority they will stay further back, a bit deeper but. !NEW in FM22! For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. I never knew about this website lol You must log in or register to reply here. Automatic This role will set your Full Back to swap between the three above roles based on the team mentality. Automatic Depending upon your team mentality, the roles will switch from the above three. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Attack Straight forward attacking player or the striker. OK so I had a quick play with the ratings files. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. Frankly, this sheet works in the same way as the Overall Roles tab. Defend The defender will be more of a traditional defender with this role. On FM Scout you can chat about Football Manager in real time since 2011. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. The creativity attributes Anticipation, Decisions, Teamwork and Vision also affect the effectiveness of a goalkeepers passing and kicking. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. I hope this helps someone.Enjoy. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. It does need balancing to make it more usable though. At some stage I intend to complete last years save. We use artificial intelligence to study the importance of attributes. i mean i am finding cheap players who are performing amazing! If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Expand In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. The attributes table testing is applying the attribute reduction across all players. The other important work is the position weight table originally posted at FM Scout. Higher Communication means that there will be more stability in your defence and less mistakes made. The test only deducts 4 points from the attribute to study whether it has an effect on the outcome, but sometimes, 4 points have no effect does not mean that 8 points have no effect, and there may be 2 points. Expand Yes. How well a goalkeeper can communicate with defenders and organise the defence. Expand hahaha good point mate! Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. Expand Ohh please can you upload as FM suited files??? Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. I recommend the g version which requires a small donation. The first observation is that you need to balance the ratings files. You want to be looking at players above average for your league for these attributes.I hope this helps. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. Acceleration and Pace are still the most important. That image is available in FM Scout, based on weights from FM Editor. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. Please, support us by turning it off for our site. guys what you think of that way? [Community Challenge] Traits/PPMs For Different Roles! Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. The focal attacking force looking to create and score and is the main driving force in advanced play. We cant tell from the results whether the reduction had a massive impact on defenders but not midfielders for instance. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. I have also redone my assessment of attributes that can be be improved for each position through training for this year. Expand It is somewhere in between. for example check shane lavery in blackpool! In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . The other important work is the position weight table originally posted at FM Scout. I am not convinced about the Acc for GKs but time will tell. Please. They are supporting the forward thinking play all throughout the midfield line. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. How well a goalkeeper can react to shots. Lower scores mean attributes had higher impact in performance. So the attributes ratings table is real deal. In this essence, they play more of a fullback role in supporting the midfield. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. How likely a goalkeeper is to perform unexpected and risky actions. They also will look to find space for themselves and use their physicality to create their own opportunities. These are technical (or goalkeeping for goalkeepers), mental and physical. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? 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