Includes record sheets for Constable LMG and SRM Battle Armor and CPK-65 Copper SecurityMech. There is a series called classic battletech starterbook: wolf and blake which features a whole campaign between two factions. Head hunters start with a lance. ), Tharkad, 16 September 3069: Across the planet, half a dozen Word of Blake prison compounds are attacked simultaneously by Lyran resistance fighters in a concerted action to free their imprisoned comrades. Design your company, choose your BattleMechs and MechWarriors and then take on your first Mercenary Contract. A real interesting game especially asmost of us didn't have jumpjets! (BattleSpace scenario, 2x1 space mapsheets), Tikonov, 14 May 2833: In an attempt to conquer a Castle Brian on Tikonov, a combined arms company of the 2nd Ceti Hussars RCT engages a Capellan firebase defended by turrets, minefields and a combined arms company of the 2nd Ariana Fusiliers. All eligible forces are airborne units. - Archon-Coordinator of the DraconisCommanwealth. (2x1 mapsheets, Level 2 tech), (This scenario was published a second time as "Brains Vs. Brawn" on 21 September 2007; the teaser text read In the battle for New Syrtis, not all the objectives were points on a compass. !> > The RPG aspect of the game is not so important, I find that playing > Mekwarrior is more like Personalised Mekcombat. (2 mapsheets, Level 2 tech), Scenario: Return of the Wolves: Rebellion - Salvage, Scenario: Return of the Wolves: Rebellion - Furball, Scenario: Return of the Wolves: Rebellion - Data Mining, Scenario: Return of the Wolves: Water Spiders, Scenario: Kell Hounds Scenario - to Save a Prince, Scenario: Kell Hounds Scenario - Lowering the Boom, Starterbook Wolf and Blake Scenario: Capture the Flag, A Crescent Hawk's Scenario: Cornered Prey, Starter Book Wolf and Blake Scenario: Muckraker, Jihad Turning Points: Atreus BattleCorps Exclusive. No faster than a 4/6. Physics / /-----^-/~~~ | Adelaide University, South Australia / /-------/~ "I'll be back"| <__/ ' --- Arnie | E-Mail : dl@physics.adelaide.edu.au. (2x2 mapsheets, Level 1 tech), York (Clan planet), 15 July 3069: Charlie Binary, 4th Assault Cluster from Clan Star Adder fights the Seventeenth Crimson Guards Trinary, Tau Provisional Galaxy from Clan Blood Spirit in an attempt to take the power generators of a Clan Fire Mandrill Delphyne ProtoMech factory offline (the Delphyne being a joint design between Clans Fire Mandrill and Blood Spirit). This means no pay unless they collect it personally. I hada Davion Liason Officer with an Orion assigned to them. Player 1's forces are supposed to find and recover an "asset" from an area where there are active patrols. Tranquil, Spring 3060: After the loss of the DropShip Blackhammer, Lt. Connor Sinclair of the Star League attack force stumbles across a Clan Smoke Jaguar communications facility guarded by only three light 'Mechs. (2x1 mapsheets, Level 2 tech), Ddraig, 12 June 3073: A company of the Death's Consorts, Paula Trevaline's pirate forces, are sent to destroy the last remaining settlements on the periphery world of Ddraig. They provide for an interesting dilemma for the players. . (1x2 mapsheets, Level 2 tech), Kiamba, 15 April 3067: Four surviving BattleMechs from a downed Ghost Bear DropShip are beset by elements from MacLeod's Regiment of the Northwind Highlanders and a single assault 'Mech from the 3rd Proserpina Hussars. . We were then shipped off planet to the Marik border, so that things can cooloff. Anybody knows a good one without complex rules like buildings? (2x2 mapsheets, Level 2 tech), St. Andre, 22 December 3028: Lured out of their defensive position by a ruse, a lance of BattleMechs with conventional units and artillery support attacks well-prepared enemy 'Mechs and infantry. Here, a company of Kerensky's ad hoc invasion forces square off against a company of the 12th Republican Guards on the hostile moon. Each player will play a Mercenary Company hired by either Don Antonio Lpez de Santa Anna or Brigadier General George Hamilton to take control [], Historical Overview If ever there was a planet that was on the edge of the Inner Sphere, deep in the Periphery and a complete and utter dust ball, its Highwater. http://www.sarna.net/wiki/The_Battle_for_Twycross, http://www.sarna.net/wiki/Luthien_(scenario_pack), http://www.sarna.net/wiki/The_Dragon_Roars, Press J to jump to the feed. "The most elegant speeches may sway the hearts and minds of men, but not oneever stopped a bullet!" in every third or fourth campaign. Defending is the Grant Trinary of the First Striker Payne Cluster. (3 mapsheets, Level 2 tech), Barahona, 15 August 3061: A mixed company of the Sorsk Regulars is sent on a desperate water raid to Barahona after the water supply on Sorsk was poisoned in an industrial accident; opposing them is a mixed company of defenders. (2x2 mapsheets, Level 2 tech), Asgard, 27 February 3052: A 3rd Benjamin Regulars company tries to stop two stars of the 19th Striker (Clan Smoke Jaguar). "Diplomacy is a nine letter word!" Also they didn't want to take the worlds or draw theattentions of the Liao Battalion! The irrefutable proof of this is that the computer always does what you tell it to do. (2x2 mapsheets, Level 2 tech), Coventry, 20 March 3074: A Jade Falcon force under Star Colonel Quinn Kerensky lures two Level IIs of the 30th Division (Word of Blake) into an ill-fated attack during the fight for the Coventry Metal Works facilities. Part six of the Rebellion Track, also playable as a stand-alone scenario with variable forces and game maps. I had a huge amount of fun running 3 Campaigns for my friends. A loyal Follower of the Dragon. (2x1 mapsheet, Level 2 tech), Arcadia, 11 September 3068: A heavier lance of Donovan's Dark Devils faces off against another militia lance supported by tanks. (2x2 mapsheets, Level 1 tech), York, 12 November 3074: After an Overlord-C-class DropShip was shot down over York, ten Crimson Hawk BattleMechs from its cargo are available for salvage from the crash site. 3) Unbeknown to the players the information is unvaluable and irretrievableand they have been set up as a decoy. Well i'm starting a BT Campagine and Looking for IDeas. Salome Ward's command bring elements of the 30th Marik Militia to battle near the depot just before they can use the atomics against the mercenaries. It's pretty much all mech on mech and in open areas with straight forward scenarios, so it's perfect for "n00bz". (1x2 mapsheets, special rules), Castor, 16 September 3057: Two lances of the Sirian Lancers on hunter-killer duty encounter guerrilla forces composed of 'Mechs and tanks. Named after the early colonists favourite (and maybe only) phrase, Come Hell or Highwater, its an irony that Highwater has virtually no water at all. Anyone know how a Normal person would fight an Elemental? Press question mark to learn the rest of the keyboard shortcuts. (2x2 mapsheets, Level 2 tech), Priori, 24 October 2985: A binary from the 214th Jaguar Dragoons (Clan Smoke Jaguar) raids holdings on Priori which are defended by a binary from the 369th Striker (Clan Diamond Shark). Rochelle, 17 June 3007: A mercenary is provoked into challenging a Marik officer to a BattleMech duel; the arrival of other mercenaries may escalate the fight. (1x3 mapsheets, Level 1 tech), Payvand, 15 March 3011: Following up on the previous scenario, the Lancers attempt to recover the stolen gold and vanquish the pirates, who still have unrepaired damage. . In the BT:RPG games i've played in the GM allways bascially treated themechs (and Piolets) as BIG people. Mallory's World, October 3013: First Company, Second Battalion of the Kell Hounds attempts to hold back Zakahashi's Zombies of the 2nd Sword of Light regiment to allow friendly troops time to recover Prince Ian Davion's body. . Owing to its nature as a Track scenario, the exact composition of the opposing forces and the game map are variable. Both parties field roughly two companies of 'Mech and tank forces. Personally, I get the impressionthat Willis is interested in setting up a role-playing game set in the BattleTech universe, not just in playing BattleTech, the miniatures game!!! The targets take # damage to be destroyed, and it is necessary to destroy 4 of them to win for Player 1. (2x1 mapsheets, Level 1 tech), Albion, 12 March 3059: A binary from Clan Blood Spirit fight a binary from the 82nd Burrock Guards for a supply station. I would suggest using "The Sword and Dragon" rather than "Wolf and Blake." Make that a ComStar Precentor abducted by Periphery bandits. (2x2 mapsheet, Lvl 1 tech), Maxwell, 22 September 3043: The Blades of Death pirate company strikes against the Palomalo Munitions Compound, defended by only one company from the 3rd Fusiliers of Oriente. Essentially they get an automatic "Heightened Attribute" (BODY), and some free hand-to-handskills. This weekend we are having a Battletech game, so most of the players are new to the game, they already knows the basic so we want to play a good scenario beyond just destroy the other team. You may want to use multiple maps for this one. (3x1 mapsheet, Level 2 tech), Outreach, 13 December 3069: A combined arms company of the mercenary unit Butler's Brigands brings a group of Dragoon resistance fighters to battle in the wreckage of Am Numsam on the Romulus continent. Rollis, 15 July 3027: Falsely believing the defending Rollis Home Guard units to be weak and inexperienced, a lance from the 5th Syrtis Fusiliers executes a training raid that turns out nowhere near the easy victory it was expected to be. Thorin, 07 October 3068: In Ecol City, a Level II from the invading 6th Division (Word of Blake) is ambushed by hidden tanks from the New Hessen Irregulars. After a lot of hard work and effort we managed toseize a Leopard Dropship and with our "acquired" meks - 2 Stingers reached theincoming Steiner Forces. One such patrol is Player 2's lance, and their orders are to eliminate or rout all enemies they find. (Extra materials: markers to represent targets to be scouted.) I remember when I threw a Banshee in and everyone tried and failed to takethis "worthless" mek down! But there's this evil cleric actually running the orcs - OK, a House Lord is paying/supplying the bandits. I have no idea where my scenario book isand most of the scenarios I have are tweaked so one side should win (doing a lot of campaigns lately) But some random ideas popping in my head. Babylon, 12 May 3063: In a bid to enlarge their enclave on Babylon, a trinary of the 150th Hellion Lancers (Clan Ice Hellion) moves to destroy an observation station defended by the Black Binary, 121st Cobra Fang (Clan Cloud Cobra) (with fighter support from White Binary). they will be handicapped for awhile. Solaris (the arena planet) is always a wonderful site for a mystery and combat but without the two necessarily relating to one another. . . Seems an unprovoked attackupon a jumpship carrying the heads of the Federated Suns had caused a collapsein the AFFS (Armed Forces of the Federated Suns). Since this battle followed "Tactics of Desperation I", players have the option to carry over their forces and damage from the previous scenario instead of the "historical" forces that met at Hesperus II; repairing and rearming is allowed. (2x2 mapsheets, Level 2 tech), Preston, 12 June 3068: During the Lyran offensive on Preston, a lance from the Second Donegal Regulars [sic] (presumably meant to be the Second Donegal Guards) attempts to disrupt a fire support company from the First Knights of the Inner Sphere. . The War of 3039 was not a stealth attack or a surprise war, everyone knew it was coming. Lotsof interesting things to overcome and avoid. First Strike is an excellent scenario book for new players. The battered LCS Invincible and its diminished escorts, supported by military and civilian transport vessels, engage the DCS Galedon II and the zenith jump point blockade fleet consisting of the Vigilant-class DCS Pacheco and the Bonaventure-class DCS Tamura and DCS Georgia, plus DropShips and fighters. We had reached a periodwhere we engaged a certain jumpship with several high ranking officers ofthe Federated Suns and a certain Prince-dude! Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message. The last two sentences should read:The Blades responded by sending their recon lance to harass one half while crushing the other. "Ric Bretschneiderapple!netcom!ricBWAH-Ha-ha! I generally try to throw in a spy or two ( they are not un- heard'uv.) ("The Sword and the Dagger"), 3) A noted MechWarrior has defected to an enemy side. (2x1 mapsheets, Level 2 tech), Rochelle, 23 February 3071: Two Opacus Venatori with battle armor support bring a local resistance cell (two 'Mechs, two tanks, infantry and battle armor) to battle. (2x2 mapsheets, Level 2 tech). Outreach, undated: In the ruins of the Blackwell Corporate Cityplex, elements of Rebel Group Delta of Tara's Ghosts and/or the reformed Black Widow Company engage a patrol of Wannamaker's Widowmakers while trying to retrieve data from two buildings. . Trasjkis, October 3062: A combined arms unit of the 1st Illyrian Lancers, reinforced with two lances of the Wolfe's Dragoons mercenaries, defend against an attack by a maniple from the Marian Hegemony's II Legio. This was a very strange Cyberpunk type game. This summary article provides an overview of the game scenarios that have been published through the BattleCorps website. Historical Note On the 16th of April 3039 a wave of Federated Commonwealth JumpShips appeared in several key systems in the Draconis Combine the War of 3039 had begun. All this with no extra rules to complicate things! (1x3 mapsheets, Level 2 tech), Conquista, 23 November 3038: A Pegasus scout hovertank company attached to the 6th Marik Militia encounters a 'Mech company of the enemy 5th Defenders of Andurien on a reconnaissance mission. (2x3 mapsheets, Level 2 tech), Remote moon, Nouveaux Paris system, 17 December 3067: Two stars of 'Mechs fight a trial under zellbrigen rules and very hostile conditions. it gives the GM something to mess around with. We were now on anenemy world behind "enemy lines" so to speak. (2x1 mapsheets, Level 1 tech), Kaus Media, September 3046: A vendetta between two nobles from enemy realms comes to a head as Baron Rider Chism meets Count Carson Kurita in a company vs. company battle. The defenders start with maybe the commander and a light mech. (Note: I'm unsure how close to call it. Some were very much flesh and blood.). Where we continued to have fun and see how things worked on Solaris! This lead to problems especially when theydemolished one company and took the planet! Jihad Turning Points: Tharkad BattleCorps Exclusive! Instead of the predetermined maps, players can opt to use the Hex Pack to construct a customized map board. (2x1 mapsheets, Level 1 tech), Liao, "date classified": During House Davion's attack on Liao in the Fourth Succession War, Blue Star Irregulars in Davion employ battle House Liao forces in the Dreyman Pass in an attempt to destroy them before reinforcements can come to their aid. (Titled "True Colors Revealed" in the PDF, his extra track for Jihad Turning Points: Atreus was dedicated to the memory of Dan "Albatross" Schulz, a BattleTech fan with a particular interest in House Marik who had recently passed away. Part three of the Rebellion Track, also playable as a stand-alone scenario with variable forces and game maps. . The "asset" is placed wherever it makes sense on the map, and a Mech needs to end adjacent to it to recover it. I was wanting Role-Playing Ideas.. Heck Mnitures battles are easy. Unfortunately, the 2020 event never happened in person (although it did online), but with the easing of restrictions we have decided to run this event at The Mug and Meeple, Gravesend, Kent on Saturday [], TheChancellorof the Capellan Confederation ached to reclaim the long-lost worlds of the Chesterton Confederation for her nation, and the outbreak of the Second Succession War gave her the opportunity for invasion. Anyway, I've always found that timeframe makes little difference in a roleplaying game. Player 1 chooses one edge to approach from after Player 2 places their units. We had arrived in a new timeline, an alternate timeline, a dimensionalparalleltime, whatever. Don't forget that final deathmatch style showdown at the campaign's end though. *r2d8* issues a series of sophisticated bleeps and whistles Classic Battletech Starterbook: Wolf and Blake (2008) by Herbert A. Beas II, Randall N. Bills. ?> We coulden't find "rules" for that kind of a situation. At the end of the "Campaign"they had gained seven meks ranging from Wasps to Archers and liberated oneworld. (2x1 mapsheets, Level 2 tech), Thorin, 07 October 3068: Two Level IIs from the Word of Blake's Sixth Division are ambushed by two hidden 'Mech lances from the New Hessen Irregulars east of Ecol City. The list is sorted in chronological order. They lost heavly to theCombine and to the Confederation/later Community and had become a small power.There were several changes to the Inner Sphere and names, events and peoplewere all different. 2) The set off on their mission to retrieve and deliver a piece of ancientdata before the otherside (insert your favorate or current badguys from theperiphery) can accomplish the same feat. (1x2 mapsheets, Level 1 tech), (This scenario was previously published under the same title in the sourcebook The Kell Hounds, but for the BattleCorps republication the timestamp was changed from 15 June 3012 to 7 June 3011. If he really [], BattleTech: Restoration Narative Scenario, The Invasion of Aldebaran Narrative Event, Building Mounted Weaponry and Battle Value, High Noon at HighWater (Quick StartVersion), High Noon at HighWater (Chaos CampaignVersion), OPERATION SOVERIGN JUSTICE WAVE 2:OVERTON. > Oh yea.. The defending player may elect to use the force provided, or generate a force from the unit digest for the JDF. Not canonical for the BattleTech universe except perhaps (arguably) as an episode of the Clan Spaniel in-universe media franchise. "If you're not going to kill me, I've got things to do. Try playing them like 7-foot tall , BODY 15 (1st Edition stats), and Brawling at level 4 or 5. Campoleone, 02 July 3002: The Corsairs of Comstock IV, a pirate group, raid the Free Worlds League world of Campoleone in an attempt to demonstrate their new leader Boris Carey's resolve after he killed the previous pirate leader, Black Bart McGirk. Experimentation is most likely required to get the unit compositions right although part of the fun might be the players trying to "bid" on what is fair. (2x2 mapsheets, Level 2 tech), New Ganymede (Tau Ceti system), 13 October 2775: In their drive on Terra, the forces of General Kerensky invade the moon of New Ganymede orbiting the gas giant Zeus in the Tau Ceti system. What gives? . A high DEX (11-12) would probably fit inas well. Five bloody days [], Glasson, Planetary Capital Overton Capellan Confederation 2 July 3068 MechWarrior Cadet Dymitri Egorshin flicked his eyes across to the tachometer projected in his Neurohelmets Heads Up Display 20 Kilometers per hour UrbanMechs were really that slow. The key here is changing the terms of victory to more than simple fight to the death. (1x3 mapsheets, Level 1 tech), (This scenario was published a second time on 29 September 2009. Mercenary Company Orgins, uses a [], Historical Note In September 3057, Thomas Marik ordered the Free Worlds League Militia to attack several worlds controlled by the Federated Commonwealth in the Sarna March. (2x1 mapsheets, Level 1 tech), Cohagen, 12 August 3032: In the Federated Suns' outback, a lone militia MechWarrior is facing six lighter pirate 'Mechs. But the Dragonhas a long memory and an attack on the academy resulted. This seems to be in error, and 15 June 3012 seems to be the correct date; see Snord's Irregulars article for details. . I remember when I saw a few players abandon the battlefield causetheir mek was "overheating" or "actuator difficulties". He usually generates 6-12 per session, and we usually play through 3 or 4.The remainder I'm sure are left open for the next session, slightly modified. (2x1 mapsheets, Level 1 tech), Barahona, 02 June 2846: When the Outworlds Alliance fails to come to their aid against pirate attacks, Barahona raises a militia from IndustrialMechs, vehicles and infantry to fend off a pirate force calling themselves the Star League Wendigos. Etc, etc, etc. -- ___ ~~ | David J. ("Warrior: EnGarde", et al, Michael Stackpole). Your wand of lightning is my laser pistol, my Mighty Servant of Leuk-O is your 80-ton BattleMech, etc (Phil and Dixie, eat your heart out - there you go, "p.." at work:-) The main ideas of conflict, personality clashes, and resolution hold true regardless. Not an X-man! The RPG aspect of the game is not so important, I find that playing Mekwarrior is more like Personalised Mekcombat. .) Along the way we encountered MarikSAFE assassins, Steiner Loki agents, Davion spies and Comstar bio-bots! Reaper Company of the 6th Ghost comes to Ashora's rescue. That's my experience for running a B'tek RPG, but I felt it was more likeplaying a more personal mode/form of B'tek. I had a Battalion on the main planet and fourcompanies between the other four planets. 4) the periphery mercs haven't realized it was a set up and continue to pursue the players. (2x2 mapsheets, Level 2 tech). Alrakis, 17 April 3039: During the War of 3039, elements of the attacking 23rd Arcturan Guards fight 11th Legion of Vega troops over four strategically important bridges. There are four phases of each session: Barter, Gear up,Planetfall/combat, would licking and glory grabbing. The combat is usually pretty straight forward, which makes things allthe more interesting when he throws something more "outre" at us. Once all targets have been visually inspected, Player 1 must return to their starting area to dustoff. Much as above, Player 1 is tasked to scout a few targets for a later mission. Not a bad game/style etc. I've had a couple of these in my head, relying partly on some extra props but not terribly so. One campaign I GMed was the players were a small undersized merc companyworking for the Fedrats againist the Capellan Confederation. He is now humiliating the elite 'Warriors of his old House in the Galactic Gladitorial Games (all right, its corny, but its late at night Down Under..). ), Arcadia, 10 September 3068: During the Free Worlds League's attack on Arcadia, a lance from the mercenary unit Donovan's Dark Devils engages a lance of 'Mechs from the planetary militia near Summerville. This has since been confirmed to be in error, as the Gauntlet was destroyed at Lum in 3070 already. I had a Centurion and had a devil of a time. This action was taken in direct response to the duplicitous plot to replace the much beloved and innocent Joshua Marik with a child double to cover his death at [], The BattleTech World Wide event is a special demo/participation scenario designed by Catalyst Games Labs for Catalyst Demo Agents to run. (2x1 mapsheets, Level 2 tech), (This scenario was published a second time on 22 September 2009; this time the teaser read: Water, water, everywhere, and not a drop to drink. I then rolled 2d6 for each Liao company to see how many meks were going toengage our intrepid adventureers in open battle and used various meks andtonnages.