However, the brutality of the months post-liberation prompted some within the Clans to begin questioning Nicholas' methods and even his leadership. Whereas in the Inner Sphere such acts are considered a sign of intimacy in a relationship, among Clan warriors it is merely a normal part of friendship. Likewise Invader Clans of different ideologies also banded together to ensure their dominance and exclude the Home Clans from the Inner Sphere, whether to ensure their place in rebuilding the Star League by force or rein in the invasion's excesses.[41][49]. In the summer of 3057 they charged the ilKhan with genocide for denying their warriors the right to combat against the Inner Sphere. [10], In the summer of 3048 the Outbound Light, a ComStar exploration ship, appeared in orbit of the Smoke Jaguar capital world Huntress and was quickly seized. However, due to the sheer size of the civilian castes, additional councils are organized at the planetary and regional level. The ownership of weapons by nonwarriors is a crime in Clan society. The Com Guards would fight the Clans at a neutral site to decide the fate of the invasion: if they won the Clans would agree to a fifteen-year truce, if they lost then Terra was theirs. The ilKhan decided to bring these charges before the Grand Council, which by a narrow majority found him guilty. Equivalent to a Star Colonel, commands a squadron of DropShips or JumpShips, or a single WarShip. [41][42], Contact between the Clans and the Inner Sphere has resulted in little change to the Clan economic system as the Spheroids' capitalistic ideas find little purchase in this cashless society. From an early age Clansmen are raised to be on the lookout for "un-Clanlike" tendencies, viewing such acts as a matter of preserving the honor of the Clans and the common good. Rugby is principally played by Clans Steel Viper, Ice Hellion and Star Adder, and revolves around moving an ovoid ball across the pitch to score one of three ways. Likewise its units, organized around a base-five system, differ in several regards to classic Inner Sphere military structures. For a complete list of Clan words and phrases see here. Children's programming also exists, with the most popular show among merchant caste preteens being The Adventures of Clan Spaniel, which focuses on a group of anthropomorphic animal warriors. The Jade Falcon Clan in particular earned a reputation for their banking practices, giving rise to the phrase "as sharp as the talons of a Falcon banker. and have nothing to do with the person's genealogy. In February of 2784 he made this plan known to the rest of the SLDF: they would depart from the Inner Sphere and live in exile, denying the competing great houses the misuse of their military might during the coming conflagration which would soon engulf known space. By buying up the necessary equipment one Clan can underwrite another Clan's mining or exploration effort in exchange for a percentage of the profit. Depending on the needs of the Clan secondary facilities, also known as satellite facilities, handle the training of moderately successful trueborns, freeborns or specialized types of warriors. After years of travel coreward from the Inner Sphere, the massive flotilla of Star League refugees came upon five marginally habitable worlds, the so-called Pentagon Worlds (due to their nearly pentametric relation to each other), in August of 2786. Secondary facilities can train four sibkos at a time, on average graduating one per year. Certain Clans, particularly the Cloud Cobras and Snow Ravens, are positively Machiavellian and will do their utmost to keep to the letter of an agreement if not its spirit. While the warrior caste consist of seven grades and for the most part can requisition whatever they need, among the civilian castes there are a total of twenty-five grades, from the lowest Grade One to the highest Grade Twenty-Five. Though they were less quick to adopt new technologies or concepts than other Clans, their approach to life also ensured their survival and growth over the years. This language is held sacred, as are many things dating back to the Star League, and as such is spoken with an emphasis on formality. Most Clansmen will never go to such lengths.[19]. A Clan planet's defense militia force will consist of solahma units. When the duel degenerated into a melee the ilKhan attempted to step in, but was accidentally fired upon and killed by the Widowmaker Khan. Ice Hellion warriors prized the ability to strike first above other considerations, though members of the civilian caste were more restrained in their dealings. [39], The composition of the jury depends greatly on the magnitude of the crime. It formalizes most combats and many decision-making processes into a set of Trials, such as Trials of Position to earn rank, Trials of Possession to claim a resource held by another, and Trials of Refusal to legally refute the order of a superior officer or ruling body. Crimes which might result in long-term imprisonment in the Inner Sphere are normally handled through physical punishment such as flogging, the individual's Abjuration or their execution. However, exact attitudes towards the media differ between the Clans: at one extreme, the Smoke Jaguars had virtually no media industry and rarely allowed "nonessential" broadcasts within their territory, while at the opposite end, the Diamond Sharks pioneered the Chatterweb, sold media products to the other Clans, and maintain a media empire the rival of any within the Inner Sphere. However, this war would shift between the Invading Clans and the Home Clans in what would later become known as the Wars of Reaving. This also means theft is less prevalent among the Clans than it is in the Inner Sphere (though a brutal law enforcement system plays some role in this regard) and if a person wants an item they will go through the proper channels or instigate a Trial of Possession. Precentor Martial Anastasius Focht, 1st December. "They are a whole bunch of teams, loosely called the Crans, after their own name for a Franchise. [30], The Clans' language is rooted in Star League English, the language of government and commerce during the now defunct Star League. Such punishments are left up to the individual Clan to determine, but can range anywhere up to chemical reprogramming or execution. The recovery of these artifacts is the Clan's highest purpose, though the ingestion of necrosia is regarded by others as an insidious tradition and the main reason for the Scorpions' limited influence. Ethical concerns kept these artificial wombs from being used for any other purposes, concerns discarded by Kerensky and his scientists in their need for a larger population. In addition, all of the Invading Clans were formally expelled from the Homeworlds by their Home Clan brethren. Financial transactions between the two are difficult as the exchange ratio of the KE and C-bill is hard to peg down due to differing levels of the availability of goods. Equivalent to a Galaxy Commander, commands either a major WarShip, or a Star of WarShips. An executive officer or a department head on a vessel. Following the Wars of Reaving, the Star Adders would gain dominant leadership among the remaining Home Clans as champions of the Bastion philosophy. [7], The next hundred years between 2830 to 2930 became known as the Golden Century, a time of immense prosperity and growth. [23], The Clans as a whole adhere to a fairly strict honor system known as the Honor Road. The borrower must pay a fee determined by the duration of the loan and sum involved, and must put up collateral equal in value to the loan. Nicholas soon came to the conclusion that eventually his exiles would succumb to the same failings as had taken over in the Pentagon worlds, and became determined to remodel society from the ground up. This includes the restoration of archaic English terms such as "rede" and "troth," the abbreviation of certain phrases, and influence of other languages (particularly Russian) in shaping new words, phrases and sentence structures.[34]. The only Clan where a different caste is held in esteem comparable or possibly even greater than the Warriors is Clan Diamond Shark (formerly Clan Sea Fox), where Warrior-Traders are fairly common and Merchants are now the de facto rulers. This helps explains why the mortality rate is much higher among the Clans than in the Inner Sphere: besides the harsher conditions, medical attention is more likely to go to highly skilled individuals who contribute most to society rather than unskilled and easily replaced workers or those whose injuries or old age prevent them from working. This latter reason remains more for the sake of tradition than any true need, as it is relatively easy to take DNA from two individuals and splice them into sperm and ova gametes, creating a zygote irrespective of the donor's genes: theoretically a male warrior can be a genemother and vice versa, though again this is a rare occurrence. Civilian technology advancements which aren't simply spin-offs from military developments are far fewer, while a fixation on the Star League also played its part in technological stagnation, with many civilian items little more than exact duplicates of what was available during that era. The Wardens believed that it was their duty to serve as protectors of the Inner Sphere until the Star League could be reborn naturally, while the Crusaders believed they needed to conquer the Inner Sphere and re-form the Star League with the Clans at its head. The rest of the Wardens refused to take part as well, leaving only the Crusader Clans and the tattered remnants of the Smoke Jaguars to face off against the Inner Sphere forces in the Great Refusal. Freeborns, regardless of skill, are assigned to second-line units if a Clan allows them to serve as warriors. [27], While known for their utilitarian mindset, the Clans maintain a number of well-developed artistic traditions, much of it focused on their mythological past (especially the Kerenskys); other favorite subjects include major historical events, Clan totems, and landscapes. The severity of punishment depends heavily on the nature of the crime committed: minor offenses will involve some form of community service or perhaps public humiliation while a reduction in grade or short-term imprisonment are reserved for more serious offenses. The use of memory metals and similar compounds, along with sophisticated computer systems, allowed for the creation of adaptive architecture or "smart buildings." The only truly revolutionary concept pioneered by the Clans was battle armor, introduced by Clan Wolf in 2868, which combined previously available elements such as exoskeletons into an entirely new form with no direct Star League lineage. However, all goods are officially the property of each Clan which, along with any unused work credits, can be redistributed at will by the leadership. And they hate each other almost as much as they hate the infield. [51][52], Freeborns can also enter in the warrior caste without being captured by the Clan. They would later incur the wrath of Clan Smoke Jaguar after they had been voted to be absorbed by them after a dispute. The Chapels not only serve to hold the DNA of all of its Bloodnamed members, living or dead, but also to memorialize the exploits of their founders and their worthy successors. This "macrocurrency" allows financial institutions to operate and for the smooth transfer of goods without having to barter materials. This is especially true for warriors, where it is encapsulated in the rules of engagement known as zellbrigen. The resulting Battle of Tukayyid was a resounding victory for ComStar and brought about an end to Operation Revival. However even in this area most of their advancements have been evolutionary rather than revolutionary. [59][60][61], The Clans utilize a strong centralized economic system dedicated to supporting their military forces, with a heavy focus on efficiency and recycling even in daily life. By a score of five victories, two losses and a draw the Inner Sphere won, and the Clans were bound by honor to adhere to the original Treaty of Tukayyid. At best guess one KE is roughly equivalent to five C-Bills, and in large part merchants barter for any goods needed. 1 'Mech Star and 1 Elemental Star (10 Points), 2 'Mech Stars and 2 Elemental Stars (20 Points), 3 'Mech Stars and 3 Elemental Stars (30 Points), 2-5 Binaries, Trinaries, Supernovas and/or Supernova Trinaries (20 to 150 Points). The pinnacle of Clan society, and indeed the entire reason for its existence, Clan military forces diverge sharply from their Inner Sphere counterparts thanks to a variety of factors. E.g. Likewise the Clans' trademark advanced weapons and electronics weren't available until just before the thirty-first century. [59][60][61], Second-line units are a Clan's reserve and garrison force, used to hold ground taken by frontline units or to attack secondary objectives. So began the Exodus Civil War, which would eventually encompass all five Pentagon worlds and last nearly twenty years.[4]. These surnames are named after great historical scientists (Newton, Watson, etc.) Though they failed to secure a place among the invaders of Operation Revival, they made great gains in the Homeworlds during that time, and would go on to Absorb Clan Burrock. For their part the Invading Clans cemented their Inner Sphere holdings during the next decades of relative peace. Each House also has its own Blood Chapel which is located on Strana Mechty and surrounds the Hall of Khans. Besides determining how much each person is paid, grades also determine an individual's access to other amenities including housing, transport and health care. When they returned to the Inner Sphere, 250 years after their ancestors' departure, the Great Houses were mostly powerless to stop the massive Clan Invasion. When rumors of first the Fourth Succession War and then the War of 3039 reached them, they put the invasion again to a vote, each time only narrowly defeated by the efforts of Clan Wolf. All references to Clan Wolverine were purged, and they are now only known as the. Lastly Clan law discourages the combining of genes from related warriors, usually within three generations of each other; despite genetic screening incest remains a taboo. [39] Once the jury has reached a verdict, only warriors may appeal by fighting a Trial of Refusal while civilians must accept their punishment. The merchant caste oversees all aspect of economic activity, from the running of major industries like manufacturing, farming and mining to the monolithic trading houses which control the distribution of goods within each Clan and the transactions of goods between them. While traditional methods of grounding it or kicking it through the goal posts still exist, a third way involves tackling the ball carrier and forcing them to drop the ball, which earns one point. One year later Operation REVIVAL officially began, first by conquering the worlds along the Periphery and then, on 7 March 3050, invading the Inner Sphere proper. [41][42], Clan society is largely moneyless, with the average Clansman being "paid" in electronic work credits. Less formal and more flexible than others, Clan Wolf emulated its namesake by blending caution with decisiveness to snatch victory from the jaws of defeat. These pairings are mandatory, however, for the production of many children, and individuals caught "eloping" as it were faced severe punishment for interfering with the eugenics program. While some of this prestige was lost in the wake of their failure, the power amassed by them nevertheless made the Home Clans extremely jealous, such that Clans of both Warden and Crusader ideologies worked together to stem the power of the Invaders, albeit for different reasons. The Jade Falcons were at the forefront of the Crusader faction, their role eventually taken over by the Smoke Jaguars, and were first to introduce a motion to the Grand Council to invade the Inner Sphere in 2980. [46] Surprisingly, scientists associated with the program take a hands-off approach to their work, preferring for the most part to let nature take its course. Primarily a propaganda generator tending towards relaying information and indoctrination, Clan media censorship in many ways mirrors the type found in the Draconis Combine or Capellan Confederation (or even in some cases, the Federated Commonwealth), though Clansmen will say at least they are honest with themselves about such censorship. They are still our brothers and sisters, but hardened to a point that we fear even in our nightmares. Clan Wolf also led the Warden effort to oppose the invasion of the Inner Sphere, but were nevertheless forced to participate as one of the four original invaders. Around the year 3100, Clan Diamond Shark reverted their name back to Clan Sea Fox. Between 3059 and 3085, no less than eight Clans were Absorbed, Annihilated, or Abjured, while one entirely new Clan (Clan Stone Lion) had been created. [47], While the eugenics program is popularly associated with trueborn warriors, it also applies to the civilian freeborn castes as well. Largely centered in Katyusha City on Strana Mechty, it primarily revolves around the buying and selling of nonstandard goods and uses Kerenskies to facilitate transactions. Focusing on the execution of preplanned plays and teamwork, it is played almost exclusively by Elementals. The result is that the general technology level in the Clan Homeworlds differs very little from that of the Inner Sphere and in some areas even lags behind. Primary facilities are geared around training frontline units only, offering the best training possible and are richly endowed with resources. Each surname has an organization called a Bloodname House. A Cluster or Galaxy is considered to be understrength with 2 Units, Regular with 3 Units, Reinforced at 4 Units and Strong at 5 Units. For this reason any nonmerchants found to be in possession of hard currency are considered racketeers and punished with a two-step reduction in grade and public flogging. Of the thousands of troops which had joined his Second Exodus, rigorous testing was used to ensure only the best able, regardless of gender, race or any other quota, would have the honor of becoming among the eight hundred to join the Clans. When the Clans were founded and their breeding program started, surnames were done away with (after the first generation of warriors) and an ordeal called a Trial of Bloodright was established to allow eligible warriors to win the surnames of the original warriors that founded the Clans. They have a weird concept of "Wa" which unites the team. [6], Opposition to his rule destroyed, the ilKhan set about restructuring society and laying the groundwork for future prosperity. The military police are a little-known warrior subcaste, almost exclusively composed of test-downs and freebirths, and are poorly regarded by mainstream warriors. Instead of resuming their drive on Terra, a civil war based on territorial status and resentment erupted within the Clan Homeworlds. The Jade Falcon Clan was one of the four original participants in the Inner Sphere invasion and confronted the, Following the sundering of Clan Wolf into two factions during the Refusal War and the escape of Warden-aligned Clan Wolf-in-Exile, Crusader-minded. [3], Upon their arrival Kerensky's followers tried to reforge life as they knew it once again and create a Star League-in-Exile. Genetic modification to alter physical or mental traits is used only sparingly beyond correcting adverse recessive traits or ensuring an equal balance of males and females to each Bloodhouse. Their invasion corridor encompassed territory from the Federated Commonwealth and the Free Rasalhague Republic. Realizing that civil war was inevitable, Nicholas decided to take those loyal to him on a Second Exodus to Strana Mechty, one of the newly founded colonies in the Kerensky Cluster. Although the Mongooses were absorbed, Clan Smoke Jaguar refused to use the genetic legacy of the Clan, letting them fade into obscurity. While the three lower castes enjoy programming largely similar to that found in the Inner Sphere, including soap operas and cooking shows, scientist programming empathizes the advancement and dissemination of knowledge, while warriors prefer material focusing on battles, Trials, military technology and great leaders. [12], The invading Clans realized they would need to elect a new ilKhan to lead the invasion, but such a process could only take place with a vote of all the Bloodnamed warriors, forcing them to return to the Homeworlds. Some artistic styles are also associated with certain Clans: in the field of architecture, though the majority of buildings are strictly utilitarian, for prestigious edifices the Wolf and Jade Falcon Clans both utilize dynamic construction techniques emphasizing strength and vitality, while the Smoke Jaguars love simplicity of form, clean lines and smooth walls. Now they are so utterly alien that it is hard to accept that they are human. [32][33], Print and broadcast media is tightly controlled in Clan society, with a paltry few outlets compared to the thousands found in the Inner Sphere. Each Bloodname House has its own traditions which they keep to themselves to maintain the integrity of the Bloodname founder and their successors. While this can be helpful in getting to the bottom of the matter, it also allows them to hinder the process; in trials involving members of the warrior caste a Loremaster will sit in as judge to ensure fair play, though the civilian courts will rarely receive such supervision.